Mar 4, 2010
Hashtags are the standard way of adding meaning and context to online content, providing explicit context and making it easier for computers to understand what’s being said. And emoticons are a de facto standard for expressing sentiment that work across cultures and languages. Why haven’t we combined the two?
Oct 26, 2009
Somewhere around 1999, I first saw a URL in a movie trailer. That confirmed for me that web technology had reached the mainstream. Clay Shirky points out that really interesting social capital applications emerge not when new technology is created, but when that technology is so mainstream as to be boring. He cites U.S. “citizen voter” applications designed to document suspicious voting practices, but is quick to emphasize that these were inspired by their low-tech predecessors in Africa.
Recently, I noticed something equally mainstream about a new class of technology: its appearance in movie and TV credits. As this screencap shows, the credits for @bbcgoodnews (which, I’m pretty sure, features @notrusshoward) include Twitter usernames.
Which got me thinking:
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Sep 16, 2009

Today Leisa Reichelt gave a presentation to IDEA2009 on her experiences running the Drupal 7 user experience project. She shared insights she had learned about how to design in an open way with a highly distributed team, such as using video missives such as the “We Need You” video to communicate with developers.
One of the biggest challenges she said she faced was that the project was designed by developers with other developers in mind, even though there were two key groups of users that were alienated by the product. They could not engage with strategy statements or goal descriptions.
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Sep 15, 2009
Today saw the IDEA2009 Social Experience Design Conference kick off in Toronto. Luke Wroblewski, Director of “Product Ideation & Design” at Yahoo, gave the first session, where he presented the results of a number of different pieces of research which showed that the way social interactions and relationships are modeled can have a large effect on the way that people behave online. He also uncovered some interesting facts along the way about which types of social model generate the most active users, and what factors influence user behaviour.
He divided social sites into five types of social model:
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