Oriol introduces StarCraft, one of the most popular real time strategy games of all time, as a virtual world where you gather resources,
Starcraft is adversarial, long horizon, partially observable, realtime, concurrent. Very hard AI problem.
Challenge: Long Horizon, length of gae 10K to 100K frames versus chess with only hundreds of moves.
Designed Berkeley Overmind as a hierarchical search.
Realtime decisions, have to output actions every frame, 24+ times per second.
What we are learning with our AI efforts may be applicable to cloud computing problems…